![]() ![]() The LLAPI will no longer be shipped after 2019.4 (LTS), and will be supported for two years after this release. The HLAPI will no longer be shipped after 2018.4 (LTS), and will be supported for two years after this release. What is the deprecation plan for UNet features? We have, for example, recently added Vivox to the family, delivering voice and text chat for multiplayer games. You will be able to build with the new networking stack, and host game servers on your own infrastructure, if you like.īeyond simply depreciating a legacy solution, we are at the start of an exciting journey to deliver an end-to-end solution for Connected Games. ![]() For clarity, you will always be able to choose the approach that you think suits you best. The Game Server Hosting service and integrated matchmaking service will be provided by Multiplay, which has been running game servers for over 20 years, and is now part of the Unity family. ![]() A new matchmaking service will replace the legacy Matchmaker and work seamlessly with the Game Server Hosting service. The P2P Relay service will be replaced with a Game Server Hosting service, enabling server-authoritative games. The HLAPI and LLAPI will be replaced with a new networking layer, with development focused first on a fast and minimal transport layer. What will the deprecated UNet features be replaced with? ġ) The High Level API (HLAPI) and the Low Level API (LLAPI) that work with the editor.Ģ) The P2P Relay Service (Not to be confused with the newer UGS service)ģ) The legacy Matchmaker service (Not to be confused with the newer UGS service) To reach the performance, scale, and security goals of Unity creators, we’ve reached the difficult decision that completely new technology is required, including lightweight and fast networking, and a dedicated game server model. UNet, Unity’s legacy multiplayer solution, does not meet the needs of many multiplayer game creators. Post here in the Connected Games sticky posts. Read on to find out more, including on our decision to extend UNet LLAPI critical support for an additional year from the original plan.įeedback about Unity's plans for Connected Games? We’ve updated the FAQs below to address the concerns we’ve seen most feedback about, like transition timing. Update : As promised, we have been following closely, and building our new Connected Games solution, alongside your feedback. ![]()
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